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(+1)

I read your essay in Knock! 3 and decided to see what else you had to say. I think the character creation process should be eliminated entirely. Characters should start out as 'blobs', just 'owners' of a collection of ambiguous assets that could be magic points or hit points or action points. To perform a significant action requires expended at least one asset unless you have a dedicated asset in place. As time goes along, the characters take form as the players make decisions and take action in the game-world and decide what character features they want to make 'dedicated assets'. I like the idea that the dice get rolled primarily (exclusively?) when the GM and the players cannot agree. Hadn't thought of that

(+3)

Could benefit from a screenshot of at least one page so that potential downloaders can get a feel for some of the rules / writing style.

(+2)(-2)

The post would just be the game, since its just one page. I could probably just post the game text in the description.

(+2)

Ok I added a screenshot of the entire ruleset.

(+2)

Yeha, that's some good stuff.

(+2)

Maybe a slight clue what this game is about before downloading it? :)

(+2)

Thanks for the comment, updated the description.